Monster Feast

Skills Used

  • Unity Programming
  • Event Handling
  • Character Creation
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Sept 17 - 24, 2021

This was a game I made for MS Paint Jam 2021, I had a little under a week to make it since I was busy that week. This was my first solo project in Unity, and I learned so much about the platform! It's a reverse claw machine game where you drop candies on monsters to watch them grow.

Art Assets

gif of red round monster eating gif of scratchy doodle gif of round blue monster flapping its wings title page for monster feast background image for monster feast

Process

Programming

As I mentioned, this was my first time programming in Unity, so there was a LOT to learn while making Monster Feast. I learned about how Unity handles animations, calling events, and 2d collision handling.

Character Creation

All art assets had to be made in MS Paint, so it was a struggle initially getting used to not having my texture brushes or ipad. For that reason, I decided to keep the art style simple and not worry too much about shading. Instead, I chose to focus on making monsters that were distinct and reflected their unique traits.

red angry monster black scratchy monster blue winged monster